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Post by Cyrus Remi on Jun 30, 2008 11:43:14 GMT -5
I want to hear what you guys would like to see in a game. Is there anything that bothers you, anything you find missing or simply anything that you would think to be cool as he** if it were in a video game?
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Post by krabis on Jul 1, 2008 10:32:48 GMT -5
I would like to see more gold stolen from people
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Post by Cyrus Remi on Jul 1, 2008 19:04:33 GMT -5
Alright, let me rephrase the question then. I'm going for a game development degree. The main reason why I started playing this game was of it's topic. I found it mildly ironic because my team and I are currently beginning the process of creating a sample werewolf/vampire game for our final project and to pitch into game developers. Portal was a game made for a graduation project regarding my same degree that was sold, published and received the game of the year award.
The question is: What would you guys like to see in a game? Any game? Do you have any ideas? Any problems?
I'm not trying to leach off you guys. I'm just curious what other of my fellow vampire and werewolf fans would like to see in a game. If you don't want to share, it's all good. If you do, I'll give credit where credit is due. Thanks.
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Post by queenchaos on Jul 5, 2008 1:39:31 GMT -5
Dear Cyrus Remi
Who are you?
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Post by Ashurr on Jul 6, 2008 4:22:44 GMT -5
Personally I would like to see, of course, transformation abilities for the Vampires..something ala "Castlevania: Symphony of the Night"...as well as somthing akin to Diablerie....age related character optimization would be excellent. Perhaps "flashback" sequences ( the new Highlander game will be employing such) that discuss the character's HIstory ( perhaps having undergone an extended Torpor acocunting for dimished stats at the beginning) Essentially, the character customization of Fable 2 only with Vamps and wolves, lol
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Post by Cyrus Remi on Jul 7, 2008 21:28:20 GMT -5
Krabis-
Yeah, you're right. For this game I would like to see more gold stolen too. I would also think it would be pretty cool if there were some more actions that players could take. In my opinion, you can't really sit down and play this game (you'll be staring at a countdown for a while) and you can't really walk away for too long. I wish there were some activities to engage in. Also, I think it would be pretty cool if instead of sentinels (though you could keep them if you want), you could go on a minion hunt. You could gain NPC that level up with you and fight along side of you. The number of your minions would be limited by your level though (like one minion at level 20, 2 at 25, 3 at 30, etc.).
Queen Chaos-
Hi Queen chaos, I'm Cyrus Remi and I've been in the Ordo Dracul for a little over a month (I think). I believe you even commented in my introduction a while back and we talked a bit about loving Vampire Bloodlines or something. Now you know me.
Ashurr-
I admit, I'm awaiting the releases of both Highlander and Fable 2, they both look great. You said it would be cool if age could attribute to bonuses and power, I agree, but how would you go about doing that? Would Accelerate time advancments to a rapid degree? That might be boring if the world didn't change, but then players could get lost in the constant change. Would you make it relative to level? Allow players to choose? Something else?
Thanks for the ideas.
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Post by Ashurr on Jul 8, 2008 3:52:51 GMT -5
I think that if the time acceleration affects the environment in which the character lives, the character itself would be outside of the time advancement, and thus not gain any age-related enhancements ( The character would actually have to had lived thru all the years to gain the advancement - example, most time travel effects in games leave the character at the same physical age despite having transferred into the future) The world itself should of course change over time, example - the time-hopping in the Legacy of Kain series...as the main chars hopped thru time the world changed, both according to their actions and simple human advancement. ( don't get me started on time-travel, Quantum Physics is my ultimate geek-dom, lol)
Another idea, allow the player to choose starting powers and attributes, character customization is the craze at the moment. Example, the Discipline system from VTM, some available powers would be available to different lineages etc...perhaps allow the player more points to put into lineage related powers and attributes, and less into "out-of lineage" attributes and such.
I myself utilized a point system in a tabletop D&D game where all the players were Vampires, added a new stat called "Lorr" it was a sort of Vampiric "lifeforce" meter similar to Generation in VTM, only it wasn't a measure of relationship to the First Vampire, but a measure of how much Vampiric "essence" the character had..There were two ways to gain a higher "Lorr" score, aging and diablerizing other Vampires...the players could only take the powers, and stat increases that came with their current "Lorr" score ( and yes, it did make quite a few Vampiric vampire hunters, lol)..it would help if I knew a bit more about the game you are making, 'cause I can throw out random ideas all night! lol
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Post by Cyrus Remi on Jul 8, 2008 13:44:54 GMT -5
Lol, yeah, I hear what your saying, I could go all night about it too. Actually when I was speaking of accelerated time, I was simply talking about the core mechanics of the video game. The ratio of time passed in the game to real time would have to be exaggerated more greatly in order to comprise the scope (that players would want to see) of power advancements due to age. I just saw the problem being with: if 1000 years pass in the game (which would be the scope I'd want to see to gain power ups from age), it would suck if the world didn't change at all, it would completely brake game harmony and illusion. But if you did have the world advance, it might be too much and players might get lost in the constant change. There would have to be a balance and explanation to work some "movie magic" type stuff in the game.
I admit, I'm not too good with quantum physics, but I am fascinated by it. I actually used the theories of frequency spectrum (I don't remember the actual name of it, sorry) to explain how the spiritual plains linger parallel to our own. Pretty much, beyond the frequency at which the matter that comprises our universe vibrates, is where heaven and hell is, respectfully beyond/opposite of the spectrum phase degree of our frequency/existence.
In the game I'm writing, there are no such things as ghouls (sorry, I never had much use for them). If you chose to be vampire, one of the ancient vampires (who seeks to set some injustices of the vampire order right without bringing too much attention to themselves) orchestrates the capture of a human which is the playable character. The character is forced to commit Diablerie on the ancient, but the power is too great (which the ancient knows) so the result is an ancient/fledgling vampire with the consciousness of them self and the ancient inside of them (split personality type deal). Through out the game, the ancient will ween his memories on the fledgling allowing the player to relive past experiences (leap frog through time almost). The ancient will also ween ancient vampiric powers onto the player if certain tasks are completed. So pretty much, the player has all of the powers but doesn't know how to use them yet. Still, this game is an RPG is there will be advancements and point distribution among the powers. This is how I would go about handling the distribution of ancient powers without having to accelerate the time core mechanics of the game. What do you think?
I like the different powers of lineage, but I don't want to be so close to VTM as to be considered ripping off of them.
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Post by Cyrus Remi on Jul 8, 2008 22:58:26 GMT -5
Here is a question for everybody:
Would you guys like to see a vampire video game set in the present, past, future, what?
Sorry to double post.
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Post by Ashurr on Jul 11, 2008 10:01:47 GMT -5
Excellent game idea! ( I love the "synchronization" aspect!) Myself, I would like to see the game set in the Far future, opens up possibilities for the aforementioned Ancient to share memories with the PC set in all time periods..but, question...if the game is set in the far future, how ancient IS this Ancient Vampire? ( I think it would be truly ironic to see the game set in say...oh, 10,000 A.D. and the Ancient Vampire having been born in the 20th century...if the world of the future is different enough, playing thru flashbacks set in our own time period would result a nice bit of culture shock for the PC, and of skewed familiarity for the player)
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Post by Ashurr on Jul 11, 2008 10:06:09 GMT -5
Oh, quick reply to the quantum physics reference..."string theory" in specific "Harmonic Resonance"
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Post by Ashurr on Jul 11, 2008 10:10:13 GMT -5
Another question, will the player have the option to play as a werewolf, or are they the "villain" role?
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Post by Cyrus Remi on Jul 11, 2008 10:59:55 GMT -5
Don't ask me how I managed to do this, but I've written a story that I think could be set in multiple times, and that's the dilemma. I'm the one responsible for writing the story and I originally intended it for seven years in the future. Though I'm in a debate for what time setting I want to have the majority of the game play. The time setting is irrelevant to ancient vampire flashbacks in the story, both vampires and werewolf's are older than mankind (man has existed on earth in his present form for a little over 200,000 years). The ancient that you share your conscious with is one of the progenitors. This way you'll see flash backs to Rome, Egypt, Sumeria and all the other cool places. My team and I were in the major debate of having it almost present day so guns could be included and have it be more relatable, or put it in a fantasy based medieval world so you can fight dragons, wear plate mail, have swords and stuff (don't think I like the whole fantasy thing though).
Werewolf and vampires are both playable characters. I've seen the vampire vs werewolf and the werewolves are slaves to vampires so many times before, I wanted to break away from it. I had it so you were just one race, but my team is thinking about putting a party feature so that way you can have the werewolf join your group and then you can swap between playing both of them. That might be cool, but I think it would break game harmony based on the story by closing the distinction between vampire and werewolf.
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Post by Ashurr on Jul 15, 2008 23:22:05 GMT -5
You could make it where the player switches back and forth between Vamp and Wolf at pre-arranged intervals, showing an over-all story from 2 different perspectives..may be interesting.
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